			Akatosh Mount By Saiden Storm

				Read Me

				Release 1.9

Featuring

1) New Animations for ground travel with semi-folded wings to allow better views.

2) New AI Commands
	- Summon, Summon your prefered Drake to your side.
	- Follow, Your Drake will follow you anywhere he can normally go.
	- Stay, Your Drake will stay in the area you told him to.
	- Calm, De-Aggro your drake for 20 seconds he will not attack anything
	- Rest, Your Drake will lay down and rest his health back - Stay's until you "Wake" him.
	- Wake, To wake you Drake from "Rest" State.
	- Saddlebags, A container assigned to all the Drake's for storage.
	- Return Home, Your Drake will return to his home worldspace.

3) Rest Command - Drake becomes destroyed so you cant mount or even interact with him while he is resting, this is nessessary, because if you try to mount him while he is resting bad things happen.

4) Saddlebags - You must be within 150 units of your drake for this command to function.

5) All 5 Drakes are now supported in the package, no need to toy with the textures

6) All 5 Drakes now support custom particle systems I created them to be interchangeable within the animations so I can easily alter any one I need to or add or remove systems at will with just a re-export of the calling animation.

7) Akatosh models will for now on, until I give each one a real name, be named Fire Drake, Frost Drake, Shadow Drake, Earth Drake, Storm Drake. Graded Cheese Drake not supported. :)

8) Updated skin info yet again to help support the new animations better.

9) There has been some confusion concerning when they die - they respawn in 3 game days time - they do not respawn at thier spawn point they respawn where they died !!! they are persistant and there for do not have a spawn point to respawn at. you can ofcourse call any of them to you, even if they are dead the move to the player still works thier corpse will get moved to your location.

If one dies you can just change to a different Drake until the dead one re-spawns and is ready for use again. I tested this within an oblivion gate killed 3 of the 5 dragons summoned the 4th left him there then finished the place off. On the Outside I was able to call any of the Drakes I wanted to the dead ones just dropped on me still dead :) and the living ones were good to go.


Functionality

If you have used a previous version of this mod un-install it, and resave your game without any version enabled. then install this version and enable it.

Upon loading into a game you will be given a spell "Mount Selection" cast this for the option of which Drake you want to play with. This wil give you a new spell depenting on your choice that houses all the Mount Commands for the Drake you chose.

You can at any time re-cast "Mount Selection" to change your current Controlled Drake - the spell will un-summon your old Drake and de-activate all the Scripts/Quests for the uncalled Drakes and Activate all the Scripts/Quests for your new choice it will also trade the old Drake commands spell for the new one.

Controls

 - Movement - Normal horse movement for all forward backward movements.
 - Fling requires you to be in runmode - tilt up to fly up and down to fly down.
 - Ground Walking Mode - Requires you to be in Walk Mode - normal horse controls for movement.

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				Release 1.8


Featuring

1) Ground travel and Flight in one Mount.

2) New Spell, Command Akatosh to control his AI.
	- Follow, He will follow you anywhere he can normally go.
	- Stay, He will stay in the area you told him to stay.
	- Call, Call Akatosh to you from anywhere to anywhere including new worldspaces.

	- You are given the spell upon turning on the game with this mod active.

3) New animations with sound sequence tags.

4) A new Akatosh mesh with clipped wings for those who want a full wingspan but no mesh clipping.

5) I Went over all 3 Mesh types and aligned alot of the mis-algned verticies and unified the skin
   weights.

6) Thanks to the new spell commands interface for Akatosh he should be 100% compatable with any
   and all custom worldspaces as well as Shrouded Isles.

7) Thanks to the new spell commands interface for Akatosh this Mod should have zero conflicts with
   any mods already created people use, unless they named thier worldspace 1SSMountedFlightHome. :)

8) New Textures Thanks to MystikHybrid, Great work. :)

9) Akatosh is no longer aquired nor does he exist anywhere in Tamriel, this should help with people
   having conflicts with where I had placed him in the world. ( see #2 for how to get him now:) )

10) I am no longer supporting an ESP with the pegasus flight script, it is still in my mod for
    those who want to use it just open the esp in the CS and change the script running on Akatosh.


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				Release 1.7


Featuring 

1) Real Flight You can use either my custom flight script or an Altered Pegasus Flight Script.

2) New Skeleton that will allow the 3rd person camera to move freely.

3) Updated meshes to fix some poly errors in the originals.

4) One updated animation -> I have more planned mounting/dismounting <- are first up.

5) A map marker has been added to akatosh so he is easier to find if he wonders off or you just lose track of him.

6) Working Collision.


			Saiden Storm Mounted Flight Script

1) Akatosh controls just like a horse plus tilting up flies up and tilting down flies down.

2) Collision works so you can and most likely will run into obsticles, fly higher :).

3) Completly free movement forward backward turn stop start all work as they should and thier animations play as they are intended to :).

4) Runlock once again toggles walk/run not -> stop/go.

5) Script is still a little raw and I continue to think of ways to improve it and the assets it uses but its fully functional and a quite nice alternative to the Pegasus Script.


			Tweaks/Fix's for Pegasus Flight Script

1) You no longer talk to your self if tring to dismount

2) Mount can play more then just the idle animation

3) Flight Speed is slightly faster then the original I felt like I could jump off and run there faster :) at the old speed.


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			Installation

Unzip the contents into your oblivion directory.

All the Akatosh.nif's and all the .kf's

--->Data\Meshes\SaidenStorm\Creatures\AkatoshMount\

Drake .dds textures

--->Data\Textures\SaidenStorm\Creatures\Akatosh\

Particle .dds textures

--->Data\Textures\SaidenStorm\Particles\ -Fire\ -Frost\ -Shadow\ -Earth\ -Shock\

FlightPlane.nif

--->Data\Meshes\SaidenStorm\Activators\Mounted Flight\

Akatosh Mount By SaidenStorm.esp

--->Data\

Release 1.9 contains a .7zip and an omod for ease of installation.

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Credits go out to 

Saiden Storm (Myself) for
Altering the Model
Creating the Skeleton
Creating all the animations
Creating and tweaking all the particle systems
Creating all the scripts and required .nifs to make them function

MystikHybrid for
Creating all 5 of the Contained Drake Textures

Everyone who gave a suggestion I found useful or implemented into the mod :)